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no name plates game

no name plates game

A Roblox experience owned by [mika].

SurvivalENsurvivallast man standinggamemodes

Description (written by the developer; not a statement by this register)

⚠️ THERE MAY BE BUGS ⚠️ 👌 Like and favourite for future updates 👉 Inspired by Witching Hour https://www.roblox.com/games/2423436897/Witching-Hour 😵 In this game you have to survive dangerous events and try to be the last man standing while the events spawn faster and faster! Choose between many fun gamemodes! Purchase Plates, Perks and Gear to have a better chance at winning by getting Buckaroos 🤑 Badges are rewarded! 💵 Receive a Special plate on your first purchase with R$ ❕Join the server to be notified about updates and sneak peaks link in group yes i know my drawing skills are awesome 😭

Last updated by the developer 12 Oct 2025, 18:00 UTC.

0
playing (measured 13 Aug 2026, 13:00 UTC)
8,818
lifetime visits
86%
liked (24 👍 / 4 👎)
18
favourites (2.0 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Plate
119 R$
Double votes
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First win · progression1,363 · 0.00% win
Unplugged the Hard Way · other68 · 0.00% win
10 Wins · progression54 · 0.00% win
Bruh · other28 · 0.00% win
Flashbang Fiesta · other22 · 0.00% win
100 Wins · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.