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Gear Troll Tower ✋

Gear Troll Tower ✋

A Roblox experience owned by Thunderbolt Experiences.

AdventureENtower defensetrolling mechanicspuzzle/platformer

Gear Troll Tower ✋ is an adventure experience created on 2025-06-27. It has recorded 16,724,989 lifetime visits and 11,017 favorites. The game holds a 92% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

😡 DISLIKE = NOOB RAGEQUIT 🏆 Do you have enough IQ to finish this tower? Let's find out! 😈 Each floor will test your brainpower, reflexes, and patience, only the smartest will reach the top. ⚠️ Watch out! Other players can troll you with powerful items! Stay alert... or get trolled! 👍 Like the game and join the group to unlock exclusive rewards and prove you're not just another noob!

Last updated by the developer 24 Jan 2026, 23:56 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
16,724,989
lifetime visits
92%
liked (5,782 👍 / 520 👎)
11,018
favourites (0.7 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
599 R$
Fly
399 R$
Lightning Slap
399 R$
Ban Hammer
399 R$
Golden Glove
399 R$
BIG Slap
299 R$
Rainbow Slap
199 R$
INFINITE Revives
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome9,368,584 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:4792no change
13 Aug 2026, 17:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.