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🖤⚪Black & White Obby⚫🤍

🖤⚪Black & White Obby⚫🤍

A Roblox experience owned by The Frying Devs..

ObbyENmonochrome aestheticparkourminimalistic

Description (written by the developer; not a statement by this register)

🖤⚪ The Ultimate Black & White Obby ⚫🤍 Step into a world without color—where style meets skill. Can you conquer the sleekest, trickiest obstacle course ever built in black and white? 🎯 Features: Unique black & white aesthetic Tight jumps, hidden paths Smooth gameplay with satisfying effects Regular updates & new stages added 👣 Every step counts in this stylish, minimalistic world. Can you reach the end? 👍 Like the game! 💾 Favorite it! 👥 Join our group for exclusive updates & future rewards! 📢 Your support helps us keep building and improving! 🕹️ Play now and test your focus in monochrome. ❗Premium users gets custom chat tag, and a special item❗ Tags: Obby, Black and White Obby, Fun, Easy, Obstacle Course, Parkour, Jump.

Last updated by the developer 9 Feb 2026, 18:15 UTC.

0
playing (measured 27 Aug 2026, 15:15 UTC)
902
lifetime visits
86%
liked (6 👍 / 1 👎)
213
favourites (236.1 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic carpet
379 R$
Grapple hook
180 R$
JetPack
149 R$
Speed coil
104 R$
Gravity coil
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome656 · 0.00% win
50 Stages completed · progression28 · 0.00% win
100 Stages completed · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.