Arisēa
A Roblox experience owned by Arisēa.
RacingENNarutoRPGPermadeath
Description (written by the developer; not a statement by this register)
>> Arisēa is a difficult game with permanent character loss. Losing characters is a part of the game that should be expected. << The Clan Wars have ended. Generations of bloodshed have scarred the land, and from the ashes rises a new vision: villages where rival clans unite under a single banner. From proud lineages like the Uchiha, Senju, Hyūga, and others, shinobi must now learn to stand together or risk tearing their fragile societies apart. Master ancient Ninjutsu, secret Taijutsu disciplines, and Kekkei Genkai passed down through blood. Carry the weapons, symbols, and traditions of your ancestors into an age that seeks to transform conflict into unity. Explore a world scarred by war yet filled with new possibilities: sprawling forests where the first walls are being raised, mountains and valleys still soaked in clan blood, and sacred grounds where alliances are tested. Inspired by Naruto
Last updated by the developer 21 Jul 2026, 19:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.