Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Arisēa

Arisēa

A Roblox experience owned by Arisēa.

RacingENNarutoRPGPermadeath

Description (written by the developer; not a statement by this register)

>> Arisēa is a difficult game with permanent character loss. Losing characters is a part of the game that should be expected. << The Clan Wars have ended. Generations of bloodshed have scarred the land, and from the ashes rises a new vision: villages where rival clans unite under a single banner. From proud lineages like the Uchiha, Senju, Hyūga, and others, shinobi must now learn to stand together or risk tearing their fragile societies apart. Master ancient Ninjutsu, secret Taijutsu disciplines, and Kekkei Genkai passed down through blood. Carry the weapons, symbols, and traditions of your ancestors into an age that seeks to transform conflict into unity. Explore a world scarred by war yet filled with new possibilities: sprawling forests where the first walls are being raised, mountains and valleys still soaked in clan blood, and sacred grounds where alliances are tested. Inspired by Naruto

Last updated by the developer 21 Jul 2026, 19:06 UTC.

0
playing (measured 11 Aug 2026, 01:04 UTC)
35,260
lifetime visits
76%
liked (125 👍 / 39 👎)
301
favourites (8.5 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PRE-ORDER] VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial · welcome212 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.