⚔️ Sword Fights on The Heights: Anti-Gravity
A Roblox experience owned by AAC2.
Fighting & PvPENanti-gravitysword fightingphysics-based combat
Description (written by the developer; not a statement by this register)
⚔️ Sword Fight on The Heights but You Can Walk on Walls!? 🙀 ⬇️ Join This Group AND Like The Game for In-Game Rewards! ⬇️ https://www.roblox.com/communities/35266969/AAC2#!/about 📩 Have any game bug/glitch reports, questions, or feedback? Please send a message to the group wall (AAC2)! 📩 [I am sorry but you cant shift lock because of the gravity controller] 😎VIP SERVERS ARE FREE, ENJOY! Tags [Ignore]: Doomspire brickbattle, anti-gravity, walk on walls, gravity controller, tower battle, modded, red vs blue vs green vs yellow, fighting, weapons, doomspire brickbattle, anti-gravity, walk on walls, gravity controller, tower battle, modded, red vs blue vs green vs yellow, fighting, weapons, SFOTHO, SFOTH V, sword fights on the heights iv, sword fighting, SFOTH Thank you so much EgoMoose for creating the gravity physics and making this experience possible! All gravity physics you see here is completely done by him! New Update at 50 Likes!
Last updated by the developer 27 Jul 2025, 23:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.