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GD Recreation [WIP]

GD Recreation [WIP]

A Roblox experience owned by TRex gamer squad.

RacingENGeometry DashrecreationWIP

Description (written by the developer; not a statement by this register)

This game is still in EXTREME development. Feedback would be greatly appreciated:) like goal: 55% like ratio GD Recreation is a roblox game that attempts to recreate the game "Geometry Dash" in the most "technical" way possible.

Last updated by the developer 27 Aug 2026, 00:25 UTC.

30
playing (measured 27 Aug 2026, 01:16 UTC)
346,709
lifetime visits
50%
liked (593 👍 / 602 👎)
2,502
favourites (7.2 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 01:1640first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donatio to the fifth
32 R$
donatio to the fourth
16 R$
donatio cubed
8 R$
donatio squared
4 R$
donatio
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Supporter · welcome389,716 · 100.0% win
Play! · welcome371,321 · 100.0% win
100K VISITS! · other346,428 · 100.0% win
250k VISITS · other267,587 · 100.0% win
500K VISITS!!! · other172,671 · 100.0% win
Look what I found! · collection129,254 · 24.8% win
Creator · other127,573 · 42.5% win
Shiny! · collection45,816 · 23.8% win
Versus! · other43,060 · 15.3% win
1M VISITS!! · other17,947 · 100.0% win
Stereo Madness! · progression12,303 · 4.3% win
Back On Track! · progression5,133 · 1.3% win
Well met! · social3,466 · 0.70% win
Polargeist! · progression2,870 · 0.50% win
Dry Out! · progression2,115 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

475048.527 August 2026 — 47 % liked6 September 2026 — 47 % liked16 September 2026 — 48 % liked26 September 2026 — 49 % liked6 October 2026 — 50 % liked16 October 2026 — 49 % liked26 October 2026 — 49 % liked5 November 2026 — 50 % liked27 August 20265 November 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 01:1950+1
26 Oct 2026, 01:1949no change
16 Oct 2026, 01:1849-1
6 Oct 2026, 01:1850+1
26 Sept 2026, 01:1849+1
16 Sept 2026, 01:1748+1
6 Sept 2026, 01:1747no change
27 Aug 2026, 01:1647first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.