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🦹 Steal a Villain

🦹 Steal a Villain

A Roblox experience owned by D9 Game’s.

SimulatorENvillain collectionrebirth mechanicsocial trolling

🦹 Steal a Villain is a simulator experience created on 2025-06-27. It has recorded 829,731 lifetime visits and 38,823 favorites. The game holds an 83% like percentage. Currently, zero players are active. The description outlines mechanics including buying villains, stealing from others, generating money, rebirthing, and purchasing troll gear. It supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Villain! 👍 Like the game and join the group GUARANTEED MYTHIC AT 500 LIKES 👍! How to Play: 🦹 Buy a Villain 🥷 Steal Villains from other players 💸 Generate money 🔥 Rebirth 😈 Buy slaps and troll gear to mess with others! 💻 Supports Desktop, Mobile, Tablet and Console players

Last updated by the developer 4 Aug 2025, 03:52 UTC.

0
playing (measured 11 Aug 2026, 06:05 UTC)
829,731
lifetime visits
83%
liked (537 👍 / 109 👎)
38,816
favourites (46.8 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome428,097 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked3 September 2026 — 83 % liked3 October 2026 — 83 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 20:0483no change
3 Sept 2026, 19:0683no change
14 Aug 2026, 17:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.