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[BALANCING!] The Fifth Game

[BALANCING!] The Fifth Game

A Roblox experience owned by Bonk Bros..

MinigamesENsquid gamejump ropesurvival

The Fifth Game is a minigame experience created on June 28, 2025. It currently has 11 players online. The title has accumulated 8,032,609 lifetime visits. User engagement metrics show a 59% like percentage. The experience has received 8,877 favorites from the community.

Description (written by the developer; not a statement by this register)

Welcome to the ultimate test of timing and survival. Forced to play a deadly game of jump rope on a broken bridge with a long pit you will fall into if you mess up your timing. But there’s a twist — players can shove, kick each other mid-jump. Stay on rhythm, dodge chaos, and knock others off to be the last one standing. One wrong move... and it’s a long way down. Heavily based off of Jump Rope in Squid Game: Season 3. Expect a possible remaster on the game sometime.

Last updated by the developer 16 May 2026, 07:27 UTC.

11
playing (measured 10 Aug 2026, 19:36 UTC)
8,032,609
lifetime visits
59%
liked (4,432 👍 / 3,069 👎)
8,937
favourites (1.1 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3614first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

No Cooldown Punch (OP)
125 R$
Super Push
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! (Beta) · welcome2,099,667 · 100.0% win
Freefall (Beta) · other1,856,619 · 67.3% win
Not so lucky landing (Beta) · other1,840,329 · 67.5% win
Ankle Breaker (Beta) · other1,820,880 · 67.0% win
Unlucky (Beta) · other1,173,104 · 45.7% win
You Passed! (Beta) · progression1,149,891 · 37.6% win
VIP View · other506,241 · 0.20% win
Sneak Peak #1 · other364,529 · 0.00% win
Meet Owner #1 · other4,013 · 0.00% win
Meet Owner #2 · other111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5913 August 2026 — 59 % liked23 August 2026 — 59 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:5059no change
13 Aug 2026, 21:4959first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.