[BALANCING!] The Fifth Game
A Roblox experience owned by Bonk Bros..
MinigamesENsquid gamejump ropesurvival
The Fifth Game is a minigame experience created on June 28, 2025. It currently has 11 players online. The title has accumulated 8,032,609 lifetime visits. User engagement metrics show a 59% like percentage. The experience has received 8,877 favorites from the community.
Description (written by the developer; not a statement by this register)
Welcome to the ultimate test of timing and survival. Forced to play a deadly game of jump rope on a broken bridge with a long pit you will fall into if you mess up your timing. But there’s a twist — players can shove, kick each other mid-jump. Stay on rhythm, dodge chaos, and knock others off to be the last one standing. One wrong move... and it’s a long way down. Heavily based off of Jump Rope in Squid Game: Season 3. Expect a possible remaster on the game sometime.
Last updated by the developer 16 May 2026, 07:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:36 | 14 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 21:50 | 59 | no change |
| 13 Aug 2026, 21:49 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.