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⚔️ Knockback!

⚔️ Knockback!

A Roblox experience owned by Studio Knockback.

Fighting & PvPENknockback mechanicslast one standingstick abilities

Knockback! is a fighting-pvp experience created on 2025-06-28. It has recorded 778,188 lifetime visits and 1,804 favorites. The current player count is 0. The experience holds a 74% like percentage. Players utilize sticks with special abilities to eliminate opponents and unlock new items using coins earned from wins.

Description (written by the developer; not a statement by this register)

💥 Welcome to Knockback! 👑 Unlock sticks with special abilities to eliminate people and be the last one standing! [How To Play] • Use your knockback stick to knock others off the map • Charge your sticks unique ability by hitting other players • Use coins from winning games and eliminating others to unlock better sticks! VIEW UPDATE LOGS INGAME! ⚠️ The game is in alpha and updates are being worked on, please report any bugs in the group ⚠️ Cheating will result in a ban ⚠️ Private servers do not award coins, kills, or wins! Credits: Music: Kevin MacLeod Special Thanks To All Testers Inspired by Slap Battles and Sky Wars

Last updated by the developer 21 Jun 2026, 02:09 UTC.

0
playing (measured 10 Aug 2026, 23:35 UTC)
778,188
lifetime visits
74%
liked (2,359 👍 / 830 👎)
1,805
favourites (2.3 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2X Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

On A Roll · other7,868 · 0.00% win
Brick By Brick · other1,731 · 0.00% win
Sticky Situation · other1,505 · 0.00% win
When Noobs Fly · other1,420 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:3574no change
14 Aug 2026, 17:3374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.