🌻 Timeless ™ Homestore
A Roblox experience owned by Timeless ™.
Fighting & PvPENfashion brandclothing storeavatar customization
Description (written by the developer; not a statement by this register)
🌻 Welcome to Timeless V2! Timeless™ is an apparel group based in Thebes, Greece, dedicated to crafting authentic, distinctive, and high-quality clothing. It’s time to break free from both personal and societal norms. Explore our collection by interacting with mannequins to purchase our one-of-a-kind designs. Be sure to join our group & communications server to stay updated on design releases and community updates! Join our community! 🏺 https://www.roblox.com/communities/3837237/Timeless#!/about 🏹 Homestore Credits 🛠️ Builder & Map Designer: conjuringdream & cokezwero 📄Scripter & Programmer: uhKie_ran & GoddestShark 🎮 UI Designer: iyuasi 🎨 Graphics Design: karaIine Tags: Timeless, timeless clothing, fashion, fashion brand, Roblox, Roblox group, clothing store, homestore, home store, boutique, luxury fashion, avatar style, trendy outfits, fashionista, dress up, aesthetic clothing, try on, streetwear, casual wear, cute clothes, cool clothes, vintage, y2k, hat, greece
Last updated by the developer 10 Aug 2026, 08:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:02 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.