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A Desperate Place (4nn1)

A Desperate Place (4nn1)

A Roblox experience owned by Abstract Game Studio.

HorrorENhorrorasymmetric multiplayertesting

Description (written by the developer; not a statement by this register)

❗️The game is currently in the testing stage, and it is expected that there will be 1 million bugs per second❗️ One day, a group of people met in the same place. Looking at the surrounding generators, someone said, "Shall we have a tense and exciting ghost-catching game?" It's just a ghost-catching game. No one forced them to play, and no one was injured. (False memories injected into survivors and killers by the mastermind behind the scenes) 🕹️How to play: -Killer: Tag all survivors, or prevent survivors from fix generators until the end of time -Survivor: Fix all generators before the end of time If you like it, please 👍 and 🌟 support the game.

Last updated by the developer 23 Jan 2026, 03:52 UTC.

0
playing (measured 25 Aug 2026, 23:37 UTC)
63,828
lifetime visits
84%
liked (109 👍 / 21 👎)
258
favourites (4.0 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 23:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome48,880 · 100.0% win
Oh no · other3,649 · 0.00% win
bro is really boring · other303 · 0.00% win
Secret prize · secret151 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.