A Desperate Place (4nn1)
A Roblox experience owned by Abstract Game Studio.
HorrorENhorrorasymmetric multiplayertesting
Description (written by the developer; not a statement by this register)
❗️The game is currently in the testing stage, and it is expected that there will be 1 million bugs per second❗️ One day, a group of people met in the same place. Looking at the surrounding generators, someone said, "Shall we have a tense and exciting ghost-catching game?" It's just a ghost-catching game. No one forced them to play, and no one was injured. (False memories injected into survivors and killers by the mastermind behind the scenes) 🕹️How to play: -Killer: Tag all survivors, or prevent survivors from fix generators until the end of time -Survivor: Fix all generators before the end of time If you like it, please 👍 and 🌟 support the game.
Last updated by the developer 23 Jan 2026, 03:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 23:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.