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Fairy Hollow

Fairy Hollow

A Roblox experience owned by FairyHollow Studios.

Last updated by the developer 14 Aug 2026, 10:52 UTC.

0
playing (measured 15 Aug 2026, 02:08 UTC)
426
lifetime visits
83%
liked (29 👍 / 6 👎)
17
favourites (39.9 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Development [2000]
2,000 R$
Large Development [1000]
1,000 R$
[PRE-ORDER] Infinite Pixie Dust
500 R$
Medium Development [500]
500 R$
[PRE-ORDER] Infinite Hygiene
500 R$
[PRE-ORDER] Infinite Hunger
500 R$
[PRE-ORDER] Infinite Energy
500 R$
[PRE-ORDER] 2X Currency
350 R$
[PRE-ORDER] Custom Roleplay Gamepass
250 R$
[PRE-ORDER] Broken Wings
250 R$
[PRE-ORDER] 2X Magic XP
250 R$
[PRE-ORDER] 2X Flight Speed
250 R$
Small Development [100]
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

839086.521 August 2026 — 90 % liked31 August 2026 — 83 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 19:3483-7
21 Aug 2026, 13:4590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.