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Own a Bazaar [Alpha]

Own a Bazaar [Alpha]

A Roblox experience owned by Silver Studio(s).

TycoonENtycoonmarket managementidle/clicker

Description (written by the developer; not a statement by this register)

Step into a town run by Noobs, where business never sleeps! You’re the boss — set up stalls, shout your prices, and watch customers line up for your goods. Every Crinkle you earn pushes your market closer to legendary status. 💰 Crinkle in, profits up – Sell, trade, and keep the coins flowing. 🧑‍🌾 Noobs that work for you – They gather lemons, chop wood, and even mine stone to keep your stalls stocked. ⚡ Upgrade madness – From squeaky lemonade stands to glowing legendary stalls, every level feels bigger and crazier. 💎 Gems = power – Unlock rare perks that make your market stand out. 👑 Build YOUR empire – Fill the streets, outsmart rivals, and prove your market is the heart of the town. 💪 Rarest rarity in the game is SULK This isn’t just business… it’s survival of the busiest.

Last updated by the developer 5 Jan 2026, 17:36 UTC.

0
playing (measured 13 Aug 2026, 14:52 UTC)
2,284
lifetime visits
80%
liked (12 👍 / 3 👎)
10
favourites (4.4 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

14300
14,300 R$
Double Crinkle Forever💲 (x2) (Enless Time)
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial · progression312 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.