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有感筆電的房間 ( 大學時期 )

有感筆電的房間 ( 大學時期 )

A Roblox experience owned by Diamond Flame Studio 鑽石火焰工作室.

RoleplayZHsimulationroleplaysocial

Description (written by the developer; not a statement by this register)

有感筆電的房間 ( 大學時期 ) 歡迎來到有感筆電的房間 ( 大學時期 ) 這遊戲展示了有感筆電大學時期的房間 ! 遊戲設有免費的私人伺服器 , 可以慢慢欣賞 擁有者 : @WK3624 創作者 : @WK3624 開發商 : @N/A 測試員 : @ChivasChoi @Aushdjssjs @KMBB9LO @boris9279 因為筆電說過如果遊戲裏有槍會好玩100倍 , 所以我在遊戲裏增加了槍, 如果你想拿槍 , 請在dc裏私聊我 , 我的Roblox群組有我dc群組的連結 ( 不是所有人都行 ) 目標 : 有感筆電玩這遊戲 ! 喜歡❤️加按讚👍 = 更多更新

Last updated by the developer 26 Jul 2026, 09:36 UTC.

0
playing (measured 12 Aug 2026, 05:51 UTC)
12,317
lifetime visits
89%
liked (25 👍 / 3 👎)
66
favourites (5.4 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑VIP👑
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played in a laptop room (College) · welcome8,969 · 100.0% win
Sword of Light · other14 · 0.00% win
💎Meet the Owner · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked26 August 2026 — 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:5289no change
16 Aug 2026, 20:5189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.