有感筆電的房間 ( 大學時期 )
A Roblox experience owned by Diamond Flame Studio 鑽石火焰工作室.
RoleplayZHsimulationroleplaysocial
Description (written by the developer; not a statement by this register)
有感筆電的房間 ( 大學時期 ) 歡迎來到有感筆電的房間 ( 大學時期 ) 這遊戲展示了有感筆電大學時期的房間 ! 遊戲設有免費的私人伺服器 , 可以慢慢欣賞 擁有者 : @WK3624 創作者 : @WK3624 開發商 : @N/A 測試員 : @ChivasChoi @Aushdjssjs @KMBB9LO @boris9279 因為筆電說過如果遊戲裏有槍會好玩100倍 , 所以我在遊戲裏增加了槍, 如果你想拿槍 , 請在dc裏私聊我 , 我的Roblox群組有我dc群組的連結 ( 不是所有人都行 ) 目標 : 有感筆電玩這遊戲 ! 喜歡❤️加按讚👍 = 更多更新
Last updated by the developer 26 Jul 2026, 09:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 05:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 20:52 | 89 | no change |
| 16 Aug 2026, 20:51 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.