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Magnet Troll Tower🧲

Magnet Troll Tower🧲

A Roblox experience owned by Troll Towers Studio.

Tower defenseENtrolltower defensephysics

Description (written by the developer; not a statement by this register)

🧲MAGNET TROLL TOWER🧲 🧲 Welcome to the most chaotic and troll-filled tower ever made! 🤣 Use your magnet to grab and TROLL random players in the funniest ways! 🏆 Unlock OP GEARS with your wins and dominate the tower like a pro! 🌀 Can you reach the top without getting pulled by someone else's magnet? ✨ If you’re LOVING the chaos, don’t forget to LIKE 👍, FAVORITE ⭐, and SHARE the game with your friends! 🎉 Join our group for epic perks, tools, and early access to new stuff!

Last updated by the developer 15 Jan 2026, 17:17 UTC.

0
playing (measured 10 Aug 2026, 17:33 UTC)
396,968
lifetime visits
96%
liked (1,960 👍 / 80 👎)
62,085
favourites (156.4 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
599 R$
Rainbow Magnet
249 R$
Troll Admin
199 R$
Rainbow Carpet
149 R$
Laser Gun
149 R$
Giant Magnet
149 R$
Flying Cloud
129 R$
Invisibility Cloak
129 R$
Invisible Coil
99 R$
Gravity Coil
39 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome295,382 · 0.00% win
Winner! · progression109,523 · 0.00% win
Secret! · secret52,943 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 October 2026 — 96 % liked14 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:4996no change
14 Aug 2026, 22:5396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.