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Chop 🪓

Chop 🪓

A Roblox experience owned by Chop Devs.

TycoonENidlefactorytree growing

Description (written by the developer; not a statement by this register)

THANKS FOR 1K FAVORITES! Use code "thousand" for a free sawmill and three void crates! Grow dozens of crazy and MASSIVE trees! 🌳 Build up huge factories with automation and machines! 🏭 Trees will grow and machines will work for you while offline!🪴 LIKE and FAVORITE for in-game boosts! ⭐

Last updated by the developer 4 Dec 2025, 21:34 UTC.

0
playing (measured 11 Aug 2026, 23:46 UTC)
78,692
lifetime visits
75%
liked (155 👍 / 52 👎)
1,693
favourites (21.5 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Bundle
499 R$
VIP
199 R$
2x Event Rewards
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Chopper · other57,787 · 0.00% win
First Chop! · welcome37,198 · 0.00% win
Just A Seedling! · other10,547 · 0.00% win
Boss Vanquished · progression1,946 · 0.00% win
Meet A Developer! · other174 · 0.00% win
Shady Squirrel · other81 · 0.00% win
A New Life · welcome65 · 0.00% win
Early Access Tester · other64 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.515 August 2026 — 74 % liked24 October 2026 — 75 % liked15 August 202624 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:4875+1
15 Aug 2026, 13:2074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.