Moonzy EXE
A Roblox experience owned by Лунатик Студио.
HorrorENhorrorLuntikpuzzle
Moonzy EXE is a horror experience created on 2025-06-28. It has recorded 1,814,208 lifetime visits and 8,703 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The experience features dark environments, puzzles, and enemies within the horror genre.
Description (written by the developer; not a statement by this register)
Welcome to "Moonzy EXE" - a unique horror game that will turn your idea of your favorite character upside down. In this game, Luntick and his friends found themselves in a dark world Game Features: - Wicked Atmosphere: Explore forests and locations filled with scary sounds and unexpected encounters. Each corner hides its own secrets and dangers. - Terrifying enemies: You will have to face terrifying creatures, Be careful to avoid meeting them silently. - Riddles and Puzzles: Solve challenges to progress further in the story and uncover secrets Intriguing Plot: Immerse yourself in a dark story where Luntik and his friends try to get out of the trap. - Cooperative Mode: Play with friends, join forces to survive and solve mysteries together. Moonzy EXE is more than just a game, it's a real challenge for the brave. Are you ready to face the dark side of your favorite character? Uncover a world where friendship and fear go hand in hand!
Last updated by the developer 17 Jul 2026, 04:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 13:02 | 68 | no change |
| 14 Aug 2026, 10:31 | 68 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.