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Dig a Brainrot

Dig a Brainrot

A Roblox experience owned by Imagine a Trend.

Clicker & idleENclickermemeidle

Dig a Brainrot is a clicker-idle Roblox experience created on June 28, 2025. The game has accumulated 11,363,635 lifetime visits and 13,434 favorites. It maintains a 91% like percentage. Currently, zero players are active in the experience. The title involves digging for items and collecting currency.

Description (written by the developer; not a statement by this register)

🌱 Welcome to Dig a Brainrot! Use your shovel to dig up brainrots 🌱 Collect money from your brainrots 💰 Buy new shovels and repeat ⭐ DONT forget to LIKE and FAVORITE 👍 Keep in mind the game is still fairly new so bugs may appear, please be sure to report them on the group wall 📜

Last updated by the developer 13 Jan 2026, 21:53 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
11,363,635
lifetime visits
91%
liked (19,442 👍 / 1,948 👎)
13,428
favourites (1.2 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Long Drill
399 R$
x2 Money
149 R$
x2 Luck
129 R$
x2 Speed
99 R$
Lock Plot From Anywhere
99 R$
Brainrot Shovel
99 R$
+2 Slots
79 R$
Brainrot Slapper
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9113 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3291no change
13 Aug 2026, 19:3091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.