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Escape The EVIL KITTY [OBBY]

Escape The EVIL KITTY [OBBY]

A Roblox experience owned by Nekoware.

ObbyENparkourhorror themecosmetics

Description (written by the developer; not a statement by this register)

😼 Run from the evil kitty and make it to safety! 😼 🙀 140 increasingly hard to IMPOSSIBLE obby levels! 🙀 🔄 REBIRTH to unlock trails like the rare LABUBU trail! 🔄 ✅ Like to support our first ever game! ✅ ➡️ Join our group for a free skip! https://www.roblox.com/communities/165864871/Nekoware#!/about ➡️ 🔥 [COMING SOON] EVEN MORE STAGES! 🔨 [UPDATE 0.7] 10 MORE STAGES! EXTRA DIFFICULT! 🔨 [UPDATE 0.6] FASTEST COMPLETIONS LEADERBOARD! SPEEDRUN OUR OBBY! 🔨 [UPDATE 0.5] 10 NEW STAGES! LAUNCH PADS! 🔨 [UPDATE 0.4] 20 NEW STAGES! CONVEYORS AND SLOW-MO! 🔨 [UPDATE 0.3] REBIRTHS! EARN POINTS FOR COSMETICS! 🔨 [UPDATE 0.2] NEW COIL GEAR! 🔨 [UPDATE 0.1] NOW INCLUDING TROLL ITEMS!

Last updated by the developer 2 Sept 2025, 04:31 UTC.

0
playing (measured 21 Aug 2026, 05:30 UTC)
41,316
lifetime visits
53%
liked (112 👍 / 100 👎)
4,993
favourites (120.8 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet Pass
349 R$
Troll Pass (Slap Players)
249 R$
Fusion Coil Pass
179 R$
Gravity Coil Pass
79 R$
Speed Coil Pass
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10 · progression22,275 · 0.00% win
Stage 20 · progression14,014 · 0.00% win
Stage 30 · progression7,794 · 0.00% win
Stage 40 · progression6,215 · 0.00% win
Stage 50 · progression4,887 · 0.00% win
Stage 60 · progression4,056 · 0.00% win
Stage 70 · progression3,459 · 0.00% win
Stage 80 · progression3,046 · 0.00% win
Stage 90 · progression2,227 · 0.00% win
Stage 100 · progression1,829 · 0.00% win
Stage 110 · progression1,532 · 0.00% win
Stage 120 · progression1,472 · 0.00% win
Stage 130 · progression1,169 · 0.00% win
Stage 140 · progression585 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5321 August 2026 — 53 % liked10 September 2026 — 53 % liked20 October 2026 — 53 % liked21 August 202620 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 05:3453no change
10 Sept 2026, 05:3253no change
21 Aug 2026, 05:3153first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.