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Climb to Snipe!

Climb to Snipe!

A Roblox experience owned by ClimbToBecomeTheSniper.

ObbyENtower climbsniper combattroll gadgets

Climb to Snipe! is an obby experience created on 2025-06-28. It has accumulated 1,539,300 lifetime visits and 15,384 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description highlights parkour mechanics, item loadouts, and a sniper elimination objective.

Description (written by the developer; not a statement by this register)

CLIMB THE TOWER AND BECOME THE SNIPER 🎯 [UPDATE 2.0] - New coils! - Now you create loadouts with items - Bug fixes - Quality of life Spend your cash on TROLL gadgets to mess with your rivals. ✨ Use Parkour skills to dodge bullets and traps! 💣 Stop other climbers! 💎 Loot fallen players for cash and get rich! How to Play: ➡️ Ride the Elevator - New waves start every 30 seconds! 💵Buy items - They can help your climb or mess other climbers! 🧗 Climb & Dodge - Watch out for the Sniper scope and traps. 🏆 Touch the Top - Instantly BECOME THE SNIPER! 💥 Eliminate Climbers - Defend your spot at the summit! Non-stop action. No rounds. Just climb or shoot!

Last updated by the developer 21 Jul 2026, 21:59 UTC.

0
playing (measured 10 Aug 2026, 18:01 UTC)
1,539,300
lifetime visits
77%
liked (10,064 👍 / 2,971 👎)
15,293
favourites (9.9 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crazy Freaky Sandwich
395 R$
Kill Brick
285 R$
Sniper Xray
240 R$
Ultra Slap Hand
198 R$
Double Jump
149 R$
2x Cash
144 R$
Orbital Shield
140 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,025,906 · 100.0% win
Sniper · other276,762 · 54.1% win
Back to the Beginning · progression25,321 · 0.00% win
Gift from God · other17,090 · 10.8% win
??? · other77 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked23 October 2026 — 77 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3877no change
13 Oct 2026, 14:3777no change
3 Oct 2026, 14:3677no change
23 Sept 2026, 14:3577no change
13 Sept 2026, 14:2177no change
3 Sept 2026, 14:1977no change
24 Aug 2026, 12:0277no change
14 Aug 2026, 12:0177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.