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The Rescue

The Rescue

A Roblox experience owned by || FYCS Games ||.

HorrorENhorrordark settinglost culture

The Rescue is a horror experience created on 2025-06-28. It has recorded 1,113,637 lifetime visits and 18,616 favorites. Currently, one user is playing. The experience holds an 88% like percentage. The description notes a dark setting combining humor with classic horror elements for fans of lost culture.

Description (written by the developer; not a statement by this register)

This dark setting experience combines the humor of the lost with a classic horror game, made especially for fans of today's lost culture.

Last updated by the developer 5 Aug 2026, 06:13 UTC.

1
playing (measured 11 Aug 2026, 00:07 UTC)
1,113,637
lifetime visits
88%
liked (3,351 👍 / 437 👎)
18,684
favourites (16.8 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:074first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Visión Nocturna
49 R$
Rastreador ultrasónico
45 R$
Ser un guardabosques
39 R$
2x Light
29 R$
Radar
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Demo Tester · other215,882 · 56.8% win
Taquitos · other93,002 · 27.1% win
Wool goes up, Wool goes down · other41,294 · 35.2% win
You completed Chapter 2! · progression40,776 · 33.2% win
You met the owner of the game · social7,110 · 0.00% win
All on board · other3,097 · 2.5% win
Nightmare Mode · progression126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:4588no change
14 Aug 2026, 14:3888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.