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Grow a Butterfly! 🦋

Grow a Butterfly! 🦋

A Roblox experience owned by 2S STUDIOS!.

SimulatorENsimulationcollectionnature

Grow a Butterfly! 🦋 is a simulator experience created on 2025-06-28. It has accumulated 527,325 lifetime visits and holds 3,253 favorites. Currently, 2 users are playing. The game maintains a 73% like percentage. Private servers are free, and eggs grow offline. Players can craft wings to access the Forest Island.

Description (written by the developer; not a statement by this register)

🦋 Welcome to Grow a Butterfly! 🦋 PRIVATE SERVERS ARE FREE. Eggs grow offline so don’t forget to check back later! ✨ 🌲 FLYING AND THE FOREST ISLAND IS HERE! CRAFT WINGS TO GO TO THE ISLAND! 🌲 Resetting/Rejoining fixes most bugs! [How to]: - Equip egg and place onto your tree. 🥚 - (Optional) Feed the caterpillar with a leaf for mutations. 🍁 - Wait for the cocoon to grow, then hatch! 🐛 - Sell or keep your butterfly in the greenhouse to prevent players from stealing them using nets. 🥷 - Use your axe to chop down your trees and grow them back in a different place! 🪓 Join the group for 1.5x walk speed and leave feedback and check the update board in game to see planned future updates!

Last updated by the developer 9 Aug 2026, 17:58 UTC.

2
playing (measured 11 Aug 2026, 12:07 UTC)
527,325
lifetime visits
73%
liked (1,051 👍 / 389 👎)
3,258
favourites (6.2 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Paint Bucket!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Grow a Butterfly! · welcome236,948 · 100.0% win
First Butterfly Hatched! · collection185,141 · 93.2% win
First Steal! · other26,564 · 16.4% win
Hatch 500! · collection805 · 0.00% win
Hatch 1000! · collection195 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked13 September 2026 — 73 % liked4 October 2026 — 73 % liked14 October 2026 — 73 % liked14 August 202614 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 00:1973no change
4 Oct 2026, 00:1873no change
13 Sept 2026, 22:5173no change
3 Sept 2026, 22:4573no change
24 Aug 2026, 20:4773no change
14 Aug 2026, 20:4673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.