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Truss Flick Obby

Truss Flick Obby

A Roblox experience owned by Case's Games.

ObbyENdifficulty charttruss flickhard obby

Truss Flick Obby is an obby experience created on 2025-06-29. It has recorded 1,647,892 lifetime visits and 16,352 favorites. The experience holds a 71% like percentage. Currently, zero users are playing. The description indicates the game features over 40 stages with a difficulty chart format.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Truss Flick Obby 🔥 This is a Truss Flick Difficulty Chart Obby with 40+ stages! Don't forget to 👍 and ⭐! It really helps! ✅ All stages have been tested and are possible! 📈 Your progress saves, so you can leave and come back later! 💀 Press R to Reset! 📊Tags: Obby, Fun, Hard, Challenging, Enjoyable, Friends, dco, difficulty chart, chart, tower, tower of hell, wrap around, wrap, climb, truss, part, stud, jump, high jump, wall hop, Wall Hop, Wall hop , Wall hop, wall hop, truss flick, Truss obby, Truss, truss flick

Last updated by the developer 15 Aug 2025, 14:17 UTC.

0
playing (measured 10 Aug 2026, 18:35 UTC)
1,647,892
lifetime visits
71%
liked (3,607 👍 / 1,455 👎)
16,352
favourites (9.9 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HEAD-ADMIN!
1,799 R$
ADMIN!
699 R$
MOD!
299 R$
Fusion Coil!
159 R$
Gravity Coil!
129 R$
VIP!
99 R$
Speed Coil!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome770,093 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:2271no change
14 Aug 2026, 11:2171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.