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Steal an Army ⚡️

Steal an Army ⚡️

A Roblox experience owned by SuperRobux Army.

SimulatorENbase-buildingstrategypvp

Steal an Army ⚡️ is a simulator experience created on 2025-06-29. It has recorded 1,054,483 lifetime visits and 7,435 favorites. The title holds a 64% like percentage. Currently, zero users are playing. The description outlines gameplay mechanics including army creation, base infiltration, and upgrades. The game supports computers, mobile devices, and tablets.

Description (written by the developer; not a statement by this register)

Welcome to "Steal the Army" 🌐 Join our group and enjoy the game! 👍 The next update is for 1,000 likes. How to play: 💂 Create an army to earn money. 🕵️ Infiltrate enemy bases and steal their best troops. ⚡️ Upgrade your base and increase your income. 🤑 Receive bonuses for respawning (rebirth). 💥 Use equipment and distractions to confuse other players! The game is available on computers, mobile devices, and tablets.

Last updated by the developer 7 Feb 2026, 16:36 UTC.

0
playing (measured 11 Aug 2026, 00:20 UTC)
1,054,483
lifetime visits
64%
liked (717 👍 / 403 👎)
7,432
favourites (7.0 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
1,199 R$
Ice gun
699 R$
VIP
499 R$
Flying Carpet
399 R$
2X Money
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome458,408 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0764no change
14 Aug 2026, 15:0664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

steal-an-army.fandom.com0 active editors · 288 edits
25 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.