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[FLOWERY] Ability Tower

[FLOWERY] Ability Tower

A Roblox experience owned by KRD Studio_v1.

Tower defenseENtower defenserandom abilitiesroguelite

[FLOWERY] Ability Tower is a tower-defense experience created on 2025-06-29. It has 9,001,337 lifetime visits and 223,969 favorites. Currently, 454 users are playing. The game holds a 52% like percentage. Players receive random abilities every five minutes. Permanent unlocks are available through hidden trials. Data saves automatically upon death or exit.

Description (written by the developer; not a statement by this register)

🎲 EVERY 5 MINUTES, A NEW ABILITY CHOSEN BY FATE. Welcome to Ability Tower! ⚡ HOW TO PLAY: 1. Wait for the countdown—every 5 minutes, you are randomly granted a powerful new Ability! 2. Have Fun (That's the important part!) 🔥 FEATURES: • 🔮 SECRET UNLOCKS: Think you're clever? Discover hidden secrets and complete trials to unlock exclusive, PERMANENT abilities that you keep forever! • Full Data Saving! Your rolled Ability save automatically on death and when you leave. • Endless Chaos—expect the unexpected and watch funny moments unfold! 👍 7K LIKES FOR UPDATE

Last updated by the developer 29 Aug 2026, 17:04 UTC.

93
playing (measured 1 Sept 2026, 03:50 UTC)
9,746,001
lifetime visits
56%
liked (10,633 👍 / 8,204 👎)
246,997
favourites (25.3 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93858475.510 August 20261 September 2026
249 measurements spanning 21 days, net -85. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 249
Measured (UTC)PlayersChange
1 Sept 2026, 03:5093-21
1 Sept 2026, 02:50114-9
1 Sept 2026, 01:50123-56
1 Sept 2026, 00:50179+46
31 Aug 2026, 23:50133+12
31 Aug 2026, 22:50121-11
31 Aug 2026, 21:50132-14
31 Aug 2026, 20:50146+6
31 Aug 2026, 19:50140+9
31 Aug 2026, 18:50131-35
31 Aug 2026, 17:50166-12
31 Aug 2026, 16:50178+7
31 Aug 2026, 15:50171-3
31 Aug 2026, 14:50174-19
31 Aug 2026, 13:50193-36
31 Aug 2026, 12:50229+15
31 Aug 2026, 11:50214+16
31 Aug 2026, 10:50198+21
31 Aug 2026, 09:50177+9
31 Aug 2026, 08:50168first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Double Ability
229 R$
Sandevistan
149 R$
2x Inventory
149 R$
OP Gauntlet
99 R$
Flame Flight
99 R$
Heal Prayer
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played ability tower · other3,600,736 · 94.2% win
[Old] B34t c00lkid hidden obby · secret1,589,589 · 0.00% win
Winner · progression501,457 · 4.5% win
[Old] beat the cool guest obby · progression431,592 · 0.10% win
Reach Yellow Floor · progression346,714 · 16.8% win
B34T c00lkid obby · progression343,167 · 14.2% win
Beat Guest 1337 charge obby · progression111,912 · 5.5% win
The Tiger of West Junior High · other111,148 · 10.5% win
Beat guest 1337 Punch Obby · progression100,213 · 4.8% win
Obtain Projection Dash · other78,161 · 36.2% win
Discovered 10 Abilities · collection49,869 · 8.7% win
You truly are ... a True Gambler!!! · other48,527 · 2.9% win
Guest Parry · other40,286 · 3.1% win
Behind The Tree · other37,555 · 9.6% win
Discovered 20 Abilities · collection18,948 · 4.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50565313 August 20261 November 2026
257 measurements spanning 80 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–57 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 257
Measured (UTC)% likedChange
1 Nov 2026, 21:1756no change
22 Oct 2026, 21:1756no change
12 Oct 2026, 21:1656no change
2 Oct 2026, 21:1556no change
22 Sept 2026, 21:0856+2
12 Sept 2026, 21:0854+3
2 Sept 2026, 21:0751no change
1 Sept 2026, 03:5051no change
1 Sept 2026, 02:5051no change
1 Sept 2026, 01:5051no change
1 Sept 2026, 00:5051no change
31 Aug 2026, 23:5051no change
31 Aug 2026, 22:5051no change
31 Aug 2026, 21:5051no change
31 Aug 2026, 20:5051no change
31 Aug 2026, 19:5051no change
31 Aug 2026, 18:5051no change
31 Aug 2026, 17:5051no change
31 Aug 2026, 16:5051no change
31 Aug 2026, 15:5051first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.