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DodgeZone 💣

DodgeZone 💣

A Roblox experience owned by BaconBlox Studio.

MinigamesENminigamepet collectionrandom events

Description (written by the developer; not a statement by this register)

Welcome to DodgeZone! Survive falling chaos, collect coins, and climb the leaderboards! 🪙🏆 🌀 Every 3 rounds, a random event begins! 🌊 Flooded Arena - The arena becomes underwater! 🧊 Slippery Arena - The arena becomes slippery! 🕳️ Shrinking Arena - The arena shrinks over time! ⚔️ Sword Event - Everyone gets a Sword! ⚡Laser Event - The arena is covered in deadly lasers! 🐾Grind Coins and Buy Pets! Pets make you faster, which helps you win! 🏃‍♂️💨 🧱Play Obbies and earn coins! 🪙 👀 Coming Soon 👀 Power-Ups, Quests, and More! 👍Like the game for rewards and updates! ⭐Favorite and follow for more Updates ❤️Thank you!

Last updated by the developer 1 May 2026, 19:00 UTC.

0
playing (measured 11 Aug 2026, 20:08 UTC)
2,377
lifetime visits
87%
liked (13 👍 / 2 👎)
37
favourites (15.6 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+++
6,572 R$
VIP+
6,429 R$
VIP.
4,000 R$
VIP++++
4,000 R$
VIP++
2,500 R$
VIP
200 R$
Rainbow Trail
100 R$
2x Coins
100 R$
Red Trail
50 R$
Purple Trail
50 R$
Pink Trail
50 R$
Green Trail
50 R$
Blue Trail
50 R$
2x Wins
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,498 · 0.00% win
First Win · progression295 · 0.00% win
10th Win · progression18 · 0.00% win
100th Win · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.