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[ALPHA] Blox!Mania

[ALPHA] Blox!Mania

A Roblox experience owned by ATY's Studio.

RacingENrhythm4-keycustomizable

Description (written by the developer; not a statement by this register)

[ALPHA] Blox!Mania New Song! 원래 혼자 놀려고 만든게임임 It’s not that rhythm game… but you might feel strangely at home Blox!Mania is a fast-paced, fully customizable 4-key rhythm game built for enthusiasts. Currently in alpha testing — some features may not function as expected, and saved data may be wiped during this period. Default Keys C / V / M / , Shortcuts - Alt + ↑ — Increase volume - Alt + ↓ — Decrease volume - Hold Backspace — Return to Main Menu Features - Adjustable offset and scroll speed - Customizable judgement line and visual line positions - Precise accuracy system with multiple judgement tiers - Scroll Velocity (SV) support for advanced charts - Fully customizable key bindings and note skins Frequent updates and improvements are in progress. Thanks for joining the alpha test!

Last updated by the developer 15 Jul 2025, 11:24 UTC.

0
playing (measured 26 Aug 2026, 09:52 UTC)
3,521
lifetime visits
68%
liked (15 👍 / 7 👎)
36
favourites (10.2 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate [후원]
100 R$
Note Skin Customization
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALPHA TESTER · other2,270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.