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NPCs are becoming big brain (dead)

NPCs are becoming big brain (dead)

A Roblox experience owned by Retro Era TD Offical Group.

RoleplayENfan gametown & cityendings

Description (written by the developer; not a statement by this register)

- fan game also btw private servers are recommended if you want endings - Welcome to NPC town! This map is based off the one from the original game. We added unique structures and ending, and even created a timeline spanning from colonial ages, to the end of the world! Can you defeat the TangoMangles, Complete quests, or maybe just get the gun. The choice is up to you. We also try to support mobile devices. Good luck! -- WORK IN PROGRESS -- --- TAGS --- NPCs are becoming smart, NPCs, big brain, NPCs are becoming big brain, old Roblox, tangomangles, the phillipines, town & city, fun, endingsNPCs are becoming smart, NPCs, big brain, NPCs are becoming big brain, old Roblox, tangomangles, the phillipines, town & city, fun, endingsNPCs are becoming smart, NPCs, big brain, NPCs are becoming big brain, old Roblox, tangomangles, the phillipines, town & city, fun, endings NPCs are becoming smart, NPCs town city, fun, endings NPCs are becoming smart, NPCs, big brain,

Last updated by the developer 13 Jun 2026, 22:56 UTC.

0
playing (measured 13 Aug 2026, 11:38 UTC)
3,046
lifetime visits
85%
liked (11 👍 / 2 👎)
14
favourites (4.6 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome900 · 0.00% win
Tangomangle Ending · progression212 · 0.00% win
Colonist Ending · secret17 · 0.00% win
Dead Ending · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.