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Jump Rope (Squid Game Season 3)

Jump Rope (Squid Game Season 3)

A Roblox experience owned by Lobotomy Development.

MinigamesENSquid Game IPJump Rope MechanicSurvival

Description (written by the developer; not a statement by this register)

🎮 Squid Game 3: Jump Rope 🪢 Welcome to Squid Game 3: Jump Rope – the ULTIMATE test of timing, speed, and survival! 😱 👟 Jump your way through intense rope rounds! 🏆 Can YOU be the last one standing? 💥 Features: ✅ Fast-paced jump rope survival ✅ Win rounds to climb the leaderboard 🔔 New updates weekly – more modes coming soon! 👍 Like & Favorite if you survived a round! 💬 Join the group for EXCLUSIVE rewards! 💀 One wrong jump... and it’s GAME OVER. Do you have what it takes to win Squid Game 3? Tags: Squid Game, Season 3, Jump rope, Jump, Rope, Jack and Jill, Squid Game, Season 3, Dongdaemun

Last updated by the developer 29 Mar 2026, 19:48 UTC.

0
playing (measured 11 Aug 2026, 15:18 UTC)
219,301
lifetime visits
61%
liked (331 👍 / 213 👎)
24,819
favourites (113.2 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push
200 R$
Speed Coil
199 R$
Gravity Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6115 August 2026 — 61 % liked4 September 2026 — 61 % liked4 October 2026 — 61 % liked24 October 2026 — 61 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:0761no change
4 Oct 2026, 08:0561no change
4 Sept 2026, 05:4861no change
15 Aug 2026, 03:3661first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.