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🎉Jumping Rope [Squid Game Season 3][👓VR Support]

🎉Jumping Rope [Squid Game Season 3][👓VR Support]

A Roblox experience owned by i eating Games.

MinigamesENSquid GameJumping RopeVR Support

🎉Jumping Rope [Squid Game Season 3][👓VR Support] is a minigame created on 2025-06-29. It has 2,016,481 lifetime visits and 2,855 favorites. The experience holds a 40% like percentage. It supports VR, PC, console, and mobile platforms with voice chat functionality.

Description (written by the developer; not a statement by this register)

[💵] Earn money by playing the game, winning and receiving it from guards every 5 minutes! [💻Keybinds PC] = 🔘 LShift - Sprint 🔘 LCtrl - Shift Lock [💻🎮📱👓] Game has VR, PC, Console, and Mobile support. [🎙️] This game includes voice chat support. [🪢] Avoid the jumping rope by timing your jump as EARLY as possible! [🔥] Inspired by Squid Game Season 3! [🏷️] Tags: Squid Game, Squid Game Season 3, Jumping Rope, Season 2, Jack and Jill, Dongdaemun

Last updated by the developer 3 Jul 2026, 18:00 UTC.

0
playing (measured 11 Aug 2026, 06:23 UTC)
2,016,481
lifetime visits
40%
liked (1,008 👍 / 1,503 👎)
2,852
favourites (1.4 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,499 R$
Frontman
399 R$
Guard Gamepass
99 R$
Double Stamina
49 R$
Double Push Power
39 R$
Custom Player Tag
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome781,371 · 66.7% win
Welcome Back · welcome336,038 · 100.0% win
Won the Game · progression136,130 · 66.7% win
Quick Death · other27,714 · 0.00% win
Win Ten Times · progression16,557 · 0.00% win
Player 456 · other4,324 · 0.00% win
(Unobtainable) Rebel · other160 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4014 August 2026 — 40 % liked23 October 2026 — 40 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:2240no change
14 Aug 2026, 09:2240first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.