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[IMPOSSIBLE] TROLL OBBY

[IMPOSSIBLE] TROLL OBBY

A Roblox experience owned by †Dead Soulz†.

ObbyENtroll trapsfrustration humorplatforming challenge

Description (written by the developer; not a statement by this register)

😈 THINK YOU CAN BEAT THIS? 😈 Welcome to [IMPOSSIBLE] TROLL OBBY, the most frustrating and hilarious obby on Roblox! 🌀 Every jump, every platform, every path hides a troll trap ready to catch you. 🤣 Fall, rage, and laugh as you try to figure out the hidden tricks and secret paths to advance. 🔥 Only LEGENDS will reach the end of this obby and earn the bragging rights of beating the impossible. 🤯 Warning: This obby may cause BRAINROT as you try to survive its impossible tricks and hidden traps. 👀 Watch your step, trust nothing, and think outside the box if you want to escape the trolls. 💥 Are you ready to take on the impossible challenge? Hit play and prove you can outsmart the troll obby!

Last updated by the developer 30 Jun 2025, 05:15 UTC.

0
playing (measured 18 Aug 2026, 15:38 UTC)
1,004
lifetime visits
83%
liked (5 👍 / 1 👎)
1
favourites (1.0 per 1k visits)
29 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
500 R$
Fly
200 R$
Hiper Slap
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome819 · 0.00% win
The End · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.