Confessions 🔊
A Roblox experience owned by Confessions Community.
RoleplayENvoice chatsocial deductionchaos events
Confessions is a roleplay experience created on 2025-06-30. It has accumulated 5,365,284 lifetime visits and 101,253 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The description highlights voice chat integration, roleplaying as priests or confessors, and mechanics involving jail credits and lockpicks. It supports PC, mobile, tablet, and VR devices.
Description (written by the developer; not a statement by this register)
Welcome to Confessions, where secrets spill and chaos follows! Roleplay your wildest secrets or sit in the priest's chair and judge what you hear. Will you forgive, punish, or just set the whole building on fire? 🔊 Voice Chat (VC) is strongly recommended 🤫 Confess your secrets 👨🏻⚖️ Become a priest 🔥 Trigger wild events like fires & nukes 👮 Send confessors to jail 🕯️ Turn off the lights 💾 Jail Credits and Lockpicks stack and save between sessions. 🌟 After 2 minutes you can rate your priest 💻 Play on Devices: 📱 -PC -Phone -Tablet -Virtual Reality (VR) 💡Inspired by Therapy and The Interview ⚠️ This is a fictional roleplay game — not affiliated with any real-world religion. Any religious symbols, titles, or art featured in the game are used in a fictional context for creative and entertainment purposes only, with no intent to mock or offend. If you wish to partake in the actual sacrament of Reconciliation, speak with a Catholic priest.
Last updated by the developer 29 Dec 2025, 04:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:04 | 76 | no change |
| 24 Aug 2026, 01:03 | 76 | no change |
| 14 Aug 2026, 01:02 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.