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Squid Game Clone Engine

Squid Game Clone Engine

A Roblox experience owned by Costly Experimental.

Description (written by the developer; not a statement by this register)

How To Play: 🌟 Clone to earn cash! 💬 Clones will repeat your chat and emotes! 🔥 Spend cash to increase clone amount! 💸 Buy abilities, upgrades like speed, jump and much more! 💾 Everything is autosaved! 📕 Begin by cloning yourself to earn money. Walk around the map and do different tasks like shooting cannon or trampoline to earn cash! Use emotes, chat for your clones to repeat them! Buy morphs, upgrades and abilities! Will you have the most clones? inspired by the show "Squid Game" Survival, Squid game survival game, squid game, Squid Game

Last updated by the developer 1 Jul 2025, 02:06 UTC.

0
playing (measured 11 Aug 2026, 07:02 UTC)
6,411
lifetime visits
92%
liked (12 👍 / 1 👎)
767
favourites (119.6 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash!
1,245 R$
Infinite Clones!
845 R$
Laser Guns!
635 R$
+50 Clone Size!
498 R$
Rocket Launchers!
478 R$
Super Coil!
349 R$
Swords!
258 R$
+1,000 Clone Speed!
211 R$
+150 Clone Jump!
187 R$
Unlock All Morphs!
169 R$
+10 Clone Size!
167 R$
Speed Coil!
129 R$
Custom Morphs!
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,265 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.