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[UPDATE] Watch Paint Dry [Dries Offline!]

[UPDATE] Watch Paint Dry [Dries Offline!]

A Roblox experience owned by A Couple Of Creations.

SimulatorENincrementalreal estatepainting

Description (written by the developer; not a statement by this register)

[MONEY BLOCKS UPDATE] Added the money blocks updates. Randomly blocks of money now spawn all over the map, pop them to get more cash🤑🤑 Paint houses and watch them dry!!! 🏬🏬Buy buildings from the store 🏬🏬 🎨🎨Buy paint🎨🎨 🖌️🖌️Paint the buildings🖌️🖌️ 🤑🤑Collect Rent🤑🤑 Shops Restock Every 5 Minutes MAKE SURE TO JOIN THE GROUP, LIKE AND FAVOURITE!!! Tags: build, building, buildings, paint, house, estate management, grow, grow a garden, steal, lot, lots, estate, real estate, simulator, incremental, incremental simulator, steal a brainrot, steal a, grow a, plot, land, management, brainrot, brain, rot Inspired by Grow A Garden by Jandel Credits: Skyscraper by Poly by Google [CC-BY] via Poly Pizza Pagoda by Poly by Google [CC-BY] via Poly Pizza Windmill by Pixel [CC-BY] via Poly Pizza Barn by Poly by Google [CC-BY] via Poly Pizza Let's see how this does lol

Last updated by the developer 23 Apr 2026, 02:18 UTC.

0
playing (measured 13 Aug 2026, 14:53 UTC)
45,557
lifetime visits
55%
liked (80 👍 / 65 👎)
943
favourites (20.7 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To The Game · welcome15,537 · 0.00% win
My First Building · welcome12,757 · 0.00% win
My First Paint · welcome11,455 · 0.00% win
Buy A Building · other6,316 · 0.00% win
Buy More Paint · other6,016 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.