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Lawless [ALPHA]

Lawless [ALPHA]

A Roblox experience owned by Lawless Studios!.

SurvivalENsurvivalcombatanarchy

Description (written by the developer; not a statement by this register)

ATTENTION CITIZEN: OFFICIAL BROADCAST INITIATED. By official decree, all laws are suspended. Your city is now a testament to true freedom—a canvas for your ambition, survival, and dominance. This is LAWLESS. 🌆 THE CLEANSING When the siren sounds, the city becomes your battleground. Trust no one. The goal is simple: survive until dawn by any means necessary. Forge alliances or hunt as a lone wolf—the choice is yours. 🎭 ARENAS OF ANARCHY Beyond the annual event, your skills will be tested in sanctioned combat zones. Compete in a variety of contests to hone your abilities and earn your reputation in a world without order. 👑 RISE TO POWER Your actions have consequences. Earn your place at the top. Customize your gear, master devastating weapons, and let the city know your name. In a world with no rules, you make your own. The night is calling. How will you answer? Join our group for exclusive in-game rewards and event info!

Last updated by the developer 9 Mar 2026, 22:26 UTC.

0
playing (measured 20 Aug 2026, 07:31 UTC)
1,107
lifetime visits
76%
liked (16 👍 / 5 👎)
32
favourites (28.9 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 07:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Paid Pass
300 R$
SKIP
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.