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Bubbleverse

Bubbleverse

A Roblox experience owned by Meta Labs Studio.

SimulatorENbubble poppingoffline growth mechanicarcade

Description (written by the developer; not a statement by this register)

🔵 Ready… Set… POP! 🔵 Dive into Bubbleverse — the ultimate pop-tastic burst of color, sound, and enjoyment for all ages! 🌱 Bubble Garden – Plant soap that grows while you’re OFFLINE—then harvest or POP your bubble plants for rewards! 💥 Chain-Reaction Combos – Pop one bubble and set off explosive cascades for sky-high scores. 🌀 Endless Game Modes – Arcade, planting, obbys, seasonal zones, and so much more to discover. 🎁 Daily Spin & Group Chests – Log in every day for free loot, boosters, and surprises. 🥇 Live Leaderboards – Giant podium statues update in real time—prove you’re the ultimate Top Popper. 🎉 Events & Secrets – Limited-time zones, hidden eggs, and quirky mini-games keep every visit fresh. 👯 Play Your Way – Squad up with friends or pop solo—seamless on PC, (Others Coming Soon) ✨ Jump in today and POP EVERYTHING! 🎈

Last updated by the developer 24 Mar 2026, 00:53 UTC.

0
playing (measured 10 Aug 2026, 19:20 UTC)
9,009
lifetime visits
55%
liked (36 👍 / 29 👎)
162
favourites (18.0 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Farm Plot X2
59 R$
Next Track
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bubble Badge · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.