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Megaversal.Rng [Reworked]

Megaversal.Rng [Reworked]

A Roblox experience owned by The Megaversal Group.

RoleplayENsansrngfangame

Megaversal.Rng [Reworked] is a roleplay experience created on 2025-06-30. The game has accumulated 638,303 lifetime visits, with 59 players currently active. It holds a 80% like percentage and 927 favorites. The description notes it is a beta version requiring accounts over 90 days old, and warns of flashing lights and loud sounds.

Description (written by the developer; not a statement by this register)

[WARNING: THIS GAME CONTAINS FLASHING LIGHTS AND LOUD SOUNDS] Current Game Version: Beta also your account must be over 90 days old to enter the game silly joke sans.rng fangame or whatever made by some goobers Note: i HIGHLY suggest playing the game solo. since there's currently some issues with attacks that can lag the hell outta a server. so if you want to play the game and actually enjoy it instead of lag hell. just play it on a private server also if you will find any bugs. make sure to report them in the group or community server closed = major bug fixing/update/data store died oh yeah and credits are ingame

Last updated by the developer 10 Aug 2026, 14:41 UTC.

59
playing (measured 11 Aug 2026, 04:34 UTC)
638,303
lifetime visits
80%
liked (554 👍 / 136 👎)
952
favourites (1.5 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:3453first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Luck Increase
85 R$
[Donation] support kakachnik (he's very broke😔)
50 R$
[Donation] support shark (main dev)
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Discover Your First 1K Rarity Sans · collection7,309 · 7.0% win
10K Sans Points · progression6,635 · 5.4% win
Discover Your First 10K Rarity Sans · collection5,663 · 5.4% win
Discover Ruby Sans · other5,317 · 5.7% win
100K Points · other5,317 · 3.5% win
Discover GG!Fell Sans · other5,286 · 4.4% win
Discover Hardtale · progression5,222 · 4.7% win
Discover Re-Classic · other5,096 · 3.8% win
Discover Corridor Dust Sans · collection4,971 · 3.8% win
Discover Walmart Worker Sans · other4,890 · 3.5% win
Discover the other virus sans · secret4,711 · 4.7% win
Discover Underworld Sans · collection4,638 · 2.8% win
Discover ent horror · secret4,604 · 3.8% win
Discover Dustfell Sans · other4,590 · 2.8% win
Discover Undertomb Sans · secret4,535 · 3.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:1880no change
14 Aug 2026, 19:1780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.