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Grape ravine 🍇     ✨(Obby king)

Grape ravine 🍇 ✨(Obby king)

A Roblox experience owned by donerkebabnachoalehandrogarnacho.

ObbyENobstacle coursedifficulty challengecosmetic rewards

Grape ravine 🍇 ✨(Obby king) is an obby genre experience created on 2025-06-30. It has recorded 618,697 lifetime visits and 339 favorites. The experience holds a 64% like percentage. Currently, zero users are playing. The description notes a Tier 3 difficulty and includes commands for /korblox and /headless.

Description (written by the developer; not a statement by this register)

Grape ravine og version Map for obby kings. If you beat this game, you're a obby master. Difficulty: Tier 3 Commands: /korblox /headless Pc ShiftLock ☑️ Mobile Shiftlock☑️ Badge Rewards ☑️ Leave a like if you enjoy playing! Good luck!

Last updated by the developer 22 Sept 2025, 11:26 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
618,697
lifetime visits
64%
liked (97 👍 / 54 👎)
338
favourites (0.5 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin commands.
549 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome31,430 · 0.00% win
Beat the game!!11 · progression3,655 · 0.00% win
You've found blueberry · collection2,024 · 0.00% win
??? · other1,221 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked23 September 2026 — 64 % liked14 August 202623 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 22:4664no change
14 Aug 2026, 19:2164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.