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[FUTURE 🔮🚀] Grow a Moon Garden

[FUTURE 🔮🚀] Grow a Moon Garden

A Roblox experience owned by Yazan's Games.

TycoonENspace-themedidle/automationfarming simulation

Grow a Moon Garden is a tycoon experience created on 2025-06-30. It has 1,487,055 lifetime visits, 66,835 favorites, and a 98% like percentage. Currently, one user is playing. The game involves lunar gardening mechanics, including planting crops, harvesting, and interacting with weather systems and mutations.

Description (written by the developer; not a statement by this register)

🌙Welcome to Grow a Moon Garden🌙 Ever dreamed of growing a farm, but on the moon? 🚀 Start your lunar gardening journey now! Buy crops when the shop restocks, plant them on your space plots, and watch your crops grow even while you’re away! 🌱💫 Harvest fully grown plants, earn profits, and show off your rarest space-fruits to your friends! Experience lots of different weathers, mutations and even a travelling merchant! [🌱 How To Plant] • Buy a seed from the shop! • Equip your seed you want to plant! • Click in your farm on the brown plots to plant! • Wait to see it start growing! • After it's fully grown, it is time to harvest the goods! ✨ Remember, your garden literally grows while you are offline ✨

Last updated by the developer 30 Jul 2026, 15:24 UTC.

1
playing (measured 10 Aug 2026, 15:46 UTC)
1,487,055
lifetime visits
98%
liked (21,731 👍 / 420 👎)
66,846
favourites (45.0 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined! · welcome409,928 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:2098no change
14 Aug 2026, 12:1998first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.