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Ultimate Collectors Simulator

Ultimate Collectors Simulator

A Roblox experience owned by 03 Studioss.

SimulatorENsimulatorcollectionpets

Description (written by the developer; not a statement by this register)

🪙 Welcome to Ultimate Collectors Simulator! Step into the ultimate grind where your goal is simple: collect as much cash as possible 💰 💸 Collect money scattered across the world 🌍 Unlock new zones with higher rewards 🐾 Hatch pets to boost your collecting power ⚡ Upgrade your auras and gamepasses to get insane multipliers 🎯 Compete to become the richest collector on the leaderboard Can you become the #1 Collector and dominate every map? New areas, secrets, pets, and events dropping often. Hit that 🔔 and don’t miss the next update!

Last updated by the developer 1 Jul 2025, 23:02 UTC.

0
playing (measured 17 Aug 2026, 11:36 UTC)
301
lifetime visits
67%
liked (6 👍 / 3 👎)
4
favourites (13.3 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Equip
250 R$
x2 Money
250 R$
+500 Storage
200 R$
VIP
150 R$
x2 Gems
100 R$
+2 Equip
100 R$
+250 Storage
80 R$
DONO
25 R$
donoo
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined UCS! · welcome255 · 0.00% win
You Met The Owner! · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.