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[NEW STUFF] REDACTED

[NEW STUFF] REDACTED

A Roblox experience owned by REDACTED!.

HorrorENhorrorasymmetric multiplayersurvival

[NEW STUFF] REDACTED is a horror experience created on 2025-06-30. It has 3,868,888 lifetime visits, 8,001 favorites, and a 60% like percentage. Currently, two users are playing. The description outlines roles for survivors and killers within a permanent entry mechanic.

Description (written by the developer; not a statement by this register)

⚠️FOR ANY FORSAKEN DEVS: -don't dmca pls we changed everything even code Welcome to your eternal prison. Step into its realm to encounter all sorts of familiar faces; be it a friend, a foe, or a mix of both—you're bound to meet them at one point or another. SURVIVORS: Protect your teammates, complete the objectives, and survive until the timer hits 0. KILLERS: Kill them all, leave no one left standing. Do whatever it takes. Once you decide to enter, you won't be able to go back. This is your home now. Forever redacted. credits : owner: Troystar919 script- cxpar credit: cxpar, Troystar919 TAGS: forsaken, forsaken modded, redacted

Last updated by the developer 27 Jul 2025, 20:59 UTC.

2
playing (measured 10 Aug 2026, 20:08 UTC)
3,868,888
lifetime visits
60%
liked (2,006 👍 / 1,318 👎)
8,049
favourites (2.1 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
299 R$
donation
200 R$
donation
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

REDACTED Origins · other1,121,669 · 0.00% win
Eternally REDACTED · secret3,105 · 0.00% win
Meet the owner! · other121 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3860no change
24 Aug 2026, 03:3760no change
14 Aug 2026, 03:3660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.