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Simply Sorcery

Simply Sorcery

A Roblox experience owned by Ruby Games.

RoleplayENmagicspell-castingclash

Simply Sorcery is a roleplay experience created on September 4, 2018. The game has accumulated 1,050,924 lifetime visits and 11,350 favorites. Currently, zero users are playing. The title holds a 76% like percentage. Players can cast spells, deflect attacks, and apparate to other users within the environment.

Description (written by the developer; not a statement by this register)

To cast a spell, say it, then click to cast or alternatively use the quick cast menu at the top right. Press Q to deflect a spell. Press M to open the menu. Press F to win a clash. Say Apparate __________ to apparate to a specific player. Join our group to get announcements on updates: https://www.roblox.com/groups/2577656/Ruby-Games#!/about Don't forget to like and favorite the game!

Last updated by the developer 13 Jun 2024, 05:04 UTC.

0
playing (measured 10 Aug 2026, 23:23 UTC)
1,050,924
lifetime visits
76%
liked (3,337 👍 / 1,057 👎)
11,347
favourites (10.8 per 1k visits)
4 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auror Flight
750 R$
Offensive Spell Pack
750 R$
Defensive Spell Pack
750 R$
Death Eater Flight
750 R$
Oof Spell
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7614 August 2026 — 76 % liked23 October 2026 — 76 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:0576no change
14 Aug 2026, 15:0776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.