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🔥 Easy Obby… Gets Hard

🔥 Easy Obby… Gets Hard

A Roblox experience owned by Roblox Engineeers.

ObbyENparkourdifficulty curvemultiplayer

Description (written by the developer; not a statement by this register)

A fun obby to play with friends and sometimes a little RAGE-inducing! Easy at first, but gets harder the higher you go! 🎉 Updates every week (we are trying) 💾 Progress saves automatically 🔥 Invite your friends and race to the top! 🌟 Favorite and like the game if you enjoy it – it helps a lot! ✅ Made with love by Roblox Engineeers.

Last updated by the developer 19 Jan 2026, 17:44 UTC.

0
playing (measured 13 Aug 2026, 09:19 UTC)
2,563
lifetime visits
63%
liked (5 👍 / 3 👎)
397
favourites (154.9 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook (OP)
265 R$
Flying Carpet
199 R$
Speed Coil
195 R$
Rainbow Trail
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time In Hard Mode · progression330 · 0.00% win
Welcome! :) · welcome330 · 0.00% win
First Rebirth! · progression229 · 0.00% win
The End, coming more soon. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63756918 August 2026 — 75 % liked27 October 2026 — 63 % liked18 August 202627 October 2026
2 measurements spanning 70 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 21:1663-12
18 Aug 2026, 14:3275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.