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[REWARDS] Gunner Hide & Seek

[REWARDS] Gunner Hide & Seek

A Roblox experience owned by The Elephant in Yellow.

ShooterENhide and seekasymmetric multiplayertactical fps

Description (written by the developer; not a statement by this register)

Engage in a REALISTIC FPS experience where every decision counts. 👍 NEXT UPDATE AT 10 LIKES Play as a hider and outmaneuver the seekers, survive until the end to win. Play as a seeker (gunner) and eliminate all the hiders to win. 🎮📱💻 (Mobile, Console, and PC platforms are all supported) Gun controls: - Reload (R/ButtonX) - Freelook (MouseButton3) - Fire (Left click/ButtonR2) - Aim (Right click/ButtonL2) Movement controls: - Lean left (Q) - Lean right (E) - Crouch/Prone (C/ButtonB) - Stand (X/ButtonY) This video game product is a work of fiction. Any resemblance to actual events or any real persons, living or dead, is purely coincidental. TAGS: Gunner, Shooter Hide & Seek, Hide & Seek Shooter, Hiders VS Shooters, Shooter VS Hiders, Hide And Seek, Seek, Seeker, Multiplayer, Tag, Chase, Stealth, Tactical Shooter, Hideout, Pursuit, Team-based, Strategy, Ambush, First-Person Shooter, Asymmetric Gameplay, Thrill of the Hunt, Evade and Pursue, Competitive Multiplayer, Horror

Last updated by the developer 9 Jul 2025, 19:01 UTC.

0
playing (measured 25 Oct 2026, 11:15 UTC)
1,032
lifetime visits
75%
liked (6 👍 / 2 👎)
6
favourites (5.8 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 11:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

gunner hide & seek · welcome774 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.