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CARTOONIZADO[🎨🎭]

CARTOONIZADO[🎨🎭]

A Roblox experience owned by ElectronSquad.

Fighting & PvPPTfightingchaoscartoon

Description (written by the developer; not a statement by this register)

ESTÃO PRONTOS PARA O CAOS? CARTOONED É UM JOGO DE LUTA CAÓTICO E IMPREVISÍVEL FEITO PARA PURA DIVERSÃO E INSANIDADE. PERFEITO PARA CHAMAR SEUS AMIGOS E TRANSFORMAR UM DIA NORMAL EM UM DESASTRE COMPLETO 🎮🔥 NÃO LUTE DE VERDADE. SÉRIO. EU NÃO QUERO SER RESPONSÁVEL POR TERMINAR AMIZADES 💀 🛒 COMPRE E DESBLOQUEIE PERSONAGENS LEGAIS ⚡ DESTRUA-OS TODOS 💥 COMBATE CAÓTICO E DE ESTILO CARTOON ESTE JOGO É DESENVOLVIDO POR APENAS UMA PESSOA. ATUALIZAÇÕES PODEM LEVAR TEMPO, E ERROS OCASIONAIS PODEM ACONTECER. EU NÃO TENHO UM COMPUTADOR PODEROSO, ENTÃO ALGUNS MODELOS E ATIVOS PODEM PARECER SIMPLES. ESTOU LIMITADO NO QUE POSSO CRIAR - MAS ESTOU FAZENDO O MEU MELHOR PARA MELHORAR O JOGO AO LONGO DO TEMPO. 👉 JUNTE-SE AO GRUPO OFICIAL PARA NOTÍCIAS, ATUALIZAÇÕES E CONTEÚDO EXCLUSIVO: Endereço: https://www.roblox.com/pt/communities/36070092/

Last updated by the developer 2 Jul 2026, 01:47 UTC.

0
playing (measured 21 Aug 2026, 00:15 UTC)
2,229
lifetime visits
95%
liked (21 👍 / 1 👎)
29
favourites (13.0 per 1k visits)
30 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GRRR, I'M LEAVING · other12 · 28.6% win
CARTOON VIOLENCE · other10 · 0.00% win
I won, yay · progression7 · 0.00% win
BUILT DIFERENT · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

941009721 August 2026 — 100 % liked20 September 2026 — 100 % liked20 October 2026 — 100 % liked30 October 2026 — 94 % liked9 November 2026 — 95 % liked9521 August 20269 November 2026
5 measurements spanning 80 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Nov 2026, 00:1995+1
30 Oct 2026, 00:1894-6
20 Oct 2026, 00:18100no change
20 Sept 2026, 00:17100no change
21 Aug 2026, 00:15100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.