Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Poppy Playtime 5 Chapter

Poppy Playtime 5 Chapter

A Roblox experience owned by БЕЗЗУБЫЙ СТУДИО.

HorrorENhorrormorphsaction

Poppy Playtime 5 Chapter is a horror experience created on 2025-07-01. It has recorded 1,684,895 lifetime visits and 101,258 favorites. Currently, 31 users are playing. The game holds a 76% like percentage. The description mentions daily updates, items, weapons, morphs, and cars.

Description (written by the developer; not a statement by this register)

Welcome to Poppy Playtime Chapter 5 📅 Updated Every Day 🔔👍 Click "Notify" and "Like" 👍 for game updates! 👍🔔 ⚔️ Lots of items and weapons! 🎭 More than 10+ morphs 👿 Fight evil monsters 🚘 Control cars 👍 Like the game and get more rewards! 🎁 🎁⬇⬇join this community to get more rewards ⬇⬇🎁 https://www.roblox.com/communities/35875782/unnamed#!/о 💖 Thanks for playing!

Last updated by the developer 30 Jul 2026, 14:08 UTC.

31
playing (measured 10 Aug 2026, 14:50 UTC)
1,684,895
lifetime visits
76%
liked (1,136 👍 / 350 👎)
126,592
favourites (75.1 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5045first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huggy Wuggy Pet
69 R$
GrabPack
67 R$
CatNap Pet
65 R$
pianosaurus pet
50 R$
CatNap toy
50 R$
Doey pet
50 R$
Monster Doey Pet
50 R$
Yarnaby Pet
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

HI BRO · other1,727,931 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.514 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 75 % liked13 September 2026 — 76 % liked23 September 2026 — 76 % liked3 October 2026 — 76 % liked13 October 2026 — 76 % liked23 October 2026 — 76 % liked2 November 2026 — 76 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:5276no change
23 Oct 2026, 13:5276no change
13 Oct 2026, 13:5176no change
3 Oct 2026, 13:5076no change
23 Sept 2026, 13:4976no change
13 Sept 2026, 13:3776+1
3 Sept 2026, 13:3575-1
24 Aug 2026, 11:3376no change
14 Aug 2026, 11:3276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.