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Troll Friends Obby

Troll Friends Obby

A Roblox experience owned by Tiny Koala.

ObbyENmultiplayerprankobstacle course

Description (written by the developer; not a statement by this register)

Troll your friends in this easy, yet so difficult obby! ...or be trolled while trying to make it to the end 😈 Currency to troll your friends is gained through time played and the completion of stages. More powerful trolls are more costly. Some of the simple trolls in the game to prank your friends consist of being able to trip your friends, turn them into anime characters, making them freeze in place, or forcing them to dance. Or, you can do more evil trolls: like exploding, flinging them, striking them with lightning, them with an alien UFO, or even forcing them to go back in stages! To troll your friends, simply spectate them and select the troll you want to use. There is tons of trolls to try out in this game so be sure to try them all, and have fun! 🔔🔔🔔 Remember to follow, favorite and like the game for UPDATES 🔔🔔🔔 🎁 Join the Tiny Koala community for EXCLUSIVE in-game rewards: https://www.roblox.com/Groups/Group.aspx?gid=526278140

Last updated by the developer 16 Aug 2025, 21:40 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
319,361
lifetime visits
96%
liked (1,421 👍 / 64 👎)
26,191
favourites (82.0 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
800 R$
Flying Cloud
640 R$
Laser Gun
450 R$
Gravity Coil
249 R$
Slap Glove
239 R$
Speed Coil
167 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TIME TO TROLL · other199,862 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:5396no change
15 Aug 2026, 00:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.