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🤸‍♀️ Jump Rope: Death Bridge [UPDATE]

🤸‍♀️ Jump Rope: Death Bridge [UPDATE]

A Roblox experience owned by GHSTY PRODUCTIONS.

MinigamesENsquid gamebridge buildersurvival

Description (written by the developer; not a statement by this register)

Step onto the deadly bridge — 8 players, one narrow path, and a spinning steel rope of doom. 💀 Dodge the massive rotating bar held by Young-hee & Cheol-su ⚡ Survive shoves, timed jumps, and a collapsing center gap 🏃 Outlast others in this fast-paced, high-stakes challenge ⏱ You’ve got limited time — hesitate and fall 👥 Multiplayer chaos, inspired by Squid Game Season 3 Shift - Sprint G - Emote (Calfornia Gurls) [ SPRINT COMING SOON TO MOBILE ] ALSO COMING SOON TO XBOX, PLAYSTATION, AND VR! Only the quickest, smartest, and most ruthless make it to the end. Will you jump... or will you fall?

Last updated by the developer 26 Aug 2025, 00:41 UTC.

0
playing (measured 15 Aug 2026, 03:21 UTC)
345
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (2.9 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuke Rocket Launcher
19,999 R$
DONATION
250 R$
Fists
49 R$
Push
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome21 · 0.00% win
Wait how did you do that?? · secret6 · 0.00% win
First Win · progression4 · 0.00% win
oops wrong sound 😥 · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.