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Shoot or Hide

Shoot or Hide

A Roblox experience owned by p0p7art Games.

Social & hangoutENhide and seekkiller survivalmultiplayer stealth

Description (written by the developer; not a statement by this register)

Discontinued. If you'd like to play my other projects, check out my group page. 💢 Shoot or Hide 🧠 Outsmart the killer 🗺️ Hide in 10+ realistic maps 🕹️ Supports PC, Console, and Mobile ✨ New maps, items, and emotes added frequently! ⭐ Inspired by Murder Mystery 2, and Shooter VS Hider! 👌 Favorite the game and like! This is not based off real events and is merely a hide and seek experience. There is a bug where the intermission sometimes does not work properly, and emote audio plays for everyone but the person doing the emote. These are being worked on. Tags: Shoot or Hide, hide and seek, killer, survival, multiplayer, fun, mobile, console, pc, chaos, action, stealth, obstacles, group rewards, fps, Shooter VS Hiders, Shooter Against Hiders, Shooter, Hider, Hide & Seek, Seek, Seeker, Tag, Chase

Last updated by the developer 1 Nov 2025, 17:16 UTC.

0
playing (measured 23 Aug 2026, 10:05 UTC)
712
lifetime visits
77%
liked (10 👍 / 3 👎)
6
favourites (8.4 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 10:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Higher Shooter Chance
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Won as Killer · other88 · 0.00% win
Won as Survivor · other43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.