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[🛹] Roller Rivals [⚡ABILITIES]

[🛹] Roller Rivals [⚡ABILITIES]

A Roblox experience owned by Skater Theory.

SportsENroller skatingdodgeballpvp

Roller Rivals is a sports experience created on 2025-07-01. It has accumulated 1,075,870 lifetime visits and 1,776 favorites. Currently, one user is playing. The title holds an 84% like percentage. The game combines roller skating mechanics with dodgeball-style combat, allowing players to earn tags and complete tasks for rewards.

Description (written by the developer; not a statement by this register)

Welcome to Roller Rivals! A game where roller skating meets dodgeball. Land tricks, dodge attacks, and launch your shots to take down the competition. Be the first to reach the point goal or the last player standing to win. ⚔️FIGHT or 💪FLEX, Your choice! 🔥 Compete to win in either points or eliminations 🏷️ Earn Tags to unlock crates and increase net worth 📜 Complete tasks to unlock rewards 🏆 Show off your win streak and grow your net worth CONTROLS: THROW: Left Click/RT/Tap UI Button AIR TRICK: Jump (x2) AIR GRAB: Q/Button-X/Tap UI Button MANUAL: C/Button-B/Tap UI Button 💙 Like and join the group for an exclusive reward! ⚠️ Warning: Cheaters will be permanently banned. No second chances. Using friends or alts to farm wins is not allowed. tags: minigame, battle game, pvp, multiplayer, roller, skates, dodgeball, sports, mobile, console, xbox, pc

Last updated by the developer 21 Jul 2025, 21:50 UTC.

1
playing (measured 10 Aug 2026, 23:16 UTC)
1,075,870
lifetime visits
83%
liked (1,500 👍 / 316 👎)
2,038
favourites (1.9 per 1k visits)
1 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Blood (Light/Unrealistic), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Explosive Bundle
899 R$
Vip Bundle
249 R$
Luck Bundle
149 R$
Instant Open
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome848,253 · 100.0% win
Alpha Tester · other112,917 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.514 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked2 November 2026 — 83 % liked12 November 2026 — 83 % liked14 August 202612 November 2026
10 measurements spanning 90 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 17:5383no change
2 Nov 2026, 17:5283no change
23 Oct 2026, 17:5183no change
13 Oct 2026, 17:5083-1
3 Oct 2026, 17:4984no change
23 Sept 2026, 17:4884no change
13 Sept 2026, 17:0884no change
3 Sept 2026, 17:0584no change
24 Aug 2026, 15:0284no change
14 Aug 2026, 15:0184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.